Overview of the Combinations
The Combinations: 1/2/X & 2/3/4 & 1/4/5
Knowing what combinations to work for is the key to success. This is no simple task when considering three on three Team Racing; there are ten different winning combinations and ten other losing combinations. One strategy within Team Racing is to add up your current combination within the race. If your team’s positions add up to less than the positions of the opposition, you’re winning. A simple rule is that if your positions add up to ten or less points, you have a winning combination. Determining whether you are winning or losing should have a definite impact on your team’s Team Racing strategy. With this number crunching strategy in mind, you have to be a good mathematician and quick decision maker.
If it seems difficult to remember that 2,3,5 is a winning combination and 1,4,6 is a losing combination, it only gets worse with the introduction of penalty flags. Perhaps even more importantly, there is little time to spend thinking about the math of your team’s positions. If an opponent approaches, there is no time to waiver over the decision for action. By the time you have added up your team’s combination, the opportunity has probably passed and the opponent has gone by or taken advantage of your hesitation. This dilemma of too many combinations to remember and difficult of computing the addition of your team’s positions leads us into one of the most important points to be developed in this manual.
Of all the winning combinations, there are a few which are more stable than the others. Work for the 1/2/X, 2/3/4, and 1/4/5. Once one of these stable combinations is achieved, the opposing team finds great difficulty in trying to break through the solid combination. Once a team realizes the strength within these solid combinations, the combinations become the focus around which their entire Team Racing strategy revolves. Contemporary Team Racing strategy is the pursuit of these three solid combinations: 1/2/X , 2/3/4 , and 1/4/5.